Monday, November 30, 2009

Blog 7

FINAL PROJECT REFLECTION: GOOGLE APPS

The topics covered in Module 1 of the Google Apps curriculum consisted of iGoogle and Google Calendar. By the conclusion of this phase, participants were expected to have a solid comprehension of how to use the software to both enhance and simplify tasks relating to professional and personal areas. Prior to starting the project, it was decided that CamStudio videos would be the most effective way of presenting the lessons. After the module outline was approved by the other group members, scripts were drafted to ensure that the necessary material was covered. This practice also served as a tool to structure the training videos and ensure that the content transitioned smoothly. Following the finalization of the scripts, tutorials were filmed, reviewed, and uploaded onto the web. Homework assignments and discussion topics were also posted on Nicenet.org, the web site used for the presentation of the curriculum. For the remainder of the project, posts by the participants were observed and addressed. Based on the responses, it can be concluded that the students successfully comprehended the material. Similar methods were used by other group members to structure the remaining modules of the curriculum.

I believe that this project was a very educational and rewarding experience. By using the web to present lesson plans, the effectiveness of E-learning was assuredly demonstrated. Irony exists in the fact that our group used freeware to instruct students on how to use the open source software offered by Google. By the conclusion of the curriculum, I feel that participants will leave with an enhanced knowledge and appreciation of technology. There is an old saying that states, “Give a man a fish and feed him for a day, teach a man to fish and feed him for a lifetime.” Since both parties learned material that will benefit their careers and personal lives, it can be concluded that this phrase applies to both instructors and participants. Undoubtedly, I have left with a greater understanding of E-learning and am certain that our teacher participants have gained a greater respect for freeware such as Google Apps.


Monday, November 9, 2009

Blog 6

SECOND LIFE

Recently, we learned how virtual worlds are being utilized as a tool for online learning. It allows users to create characters or "avatars" of themselves in an online environment and interact with other users. Second Life is undoubtedly one of the most popular virtual environments. An article on CNN.com entitled Going to the virtual office in Second Life explains how many companies are starting to use these programs to host meetings and collaborate with employees or customers. According to Linden Lab, creators of Second Life, more than 1,400 organizations -- including large companies, educational institutions, government agencies and even the U.S. military -- use Second Life to hold meetings, conduct training and prototype new technologies more efficiently. It is understandable why this is a popular solution, because it prevents the need to spend a lot of capital on teleconferencing and other communication tools. In addition, many users are able to collaborate in one location at once. Based on this information, I believe that applications of virtual worlds will only increase in the future.





Source: CNN